Shaman Karnov
@ Shaman Karnov | |
---|---|
Difficulty | 22 |
Attacks |
Weapon 2d4 |
Base level | 20 |
Base experience | 583 |
Speed | 12 |
Base AC | 0 |
Base MR | 30 |
Alignment | 20 (lawful) |
Frequency (by normal means) | Unique |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | None |
Resistances conveyed | None |
Shaman Karnov:
| |
Reference | monst.c#line3061 |
Shaman Karnov, @, is the Caveman quest leader. He is a strong omnivorous human that can be seen via infravision.
Shaman Karnov has a single weapon attack. Despite his name, he cannot cast monster spells.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
Per commit 20cbadcf, killing quest leaders no longer makes the game unwinnable, and Shaman Karnov and other quest leaders are given stat buffs and additional equipment to compensate. Shaman Karnov's speed is increased to 15, his MR score becomes 90, and he has a 4d10 weapon attack and gains the ability to attempt a 2d8 clerical monster spell during each of his turns.Contents
Generation
Shaman Karnov resides within the temple in the most accessible northern cavern of the Caveman quest's home level, standing next to a co-aligned altar.
The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.
As part of commit 20cbadcf, Shaman Karnov always generates with +5 leather armor and a +5 club.History
Shaman Karnov is introduced with most other quest leaders in NetHack 3.1.0.
Origin
Karnov is the username of DevTeam member Mike Stephenson, and may also appear as one of the default names for ghosts.
Variants
Some variants make Shaman Karnov and other quest leaders stronger to accommodate changes to the Quest and its entry mechanics, and these changes may be incorporated into upcoming versions of NetHack or else be borrowed from them.
SporkHack
In SporkHack, Shaman Karnov has his difficulty increased to 24. Shaman Karnov's speed becomes 15, his MR score becomes 90, and he has a 4d10 weapon attack and will attempt to cast a 2d8 clerical monster spell during each of his turns. He also gains flight, sleep resistance, poison resistance and stoning resistance.
UnNetHack
In UnNetHack, Shaman Karnov is generate with a random piece of armor and a random weapon, each with an enchantment from +1 to +6.
dNetHack
In dNetHack, Shaman Karnov gains the ability to see invisible. All 10 points of his effective AC are in the protection category.
xNetHack
In xNetHack, Shaman Karnov's stats and difficulty are improved as in SporkHack, minus the flight and resistances.
SpliceHack
In SpliceHack, Shaman Karnov's stats are improved as in SporkHack, minus the difficulty increase, flight and resistances.
EvilHack
In EvilHack, Shaman Karnov's stats and resistances are improved as in SporkHack minus the difficulty increase and flight.
Shaman Karnov always generates with +5 plain armor and a +5 club. If The Sceptre of Might is successfully wished for by a non-Caveman, there is a x⁄x+1 chance (where x is the amount of previous artifact wishes) of a hostile Shaman Karnov generating adjacent to the character with the artifact in his possession.
All of the above information also applies to Hack'EM.
Encyclopedia entry
Note that Tiamat is the name of the Chromatic dragon.
Making his quarters in the Caves of the Ancestors, Shaman
Karnov unceasingly tries to shield his neanderthal people
from Tiamat's minions' harassments.